Overview:
Card game with a very deep Avatar Customization and engaging Card Battle mechanics. The game is fully original. Everything is made by hand. Sometimes we add references to Anime Shows and other TV Series that we like the most. Ah, and yeah… EVERY SINGLE ACTION IS ANIMATED
It’s a Rogue Like, Deckbuilder game. So don’t expect pages filled with text. It’s about Card Battles Gameplay and Transformation 😀
The game has moved to Godot Engine. I didn’t want to change the name, so we reset version to 0.1.0. Sorry for the confusion
I’m going to add Web version on itchio. We haven’t figured out how to play web version locally yet, so only .exe to play locally.
Also, Linux version can be downloaded on patreon. And you can find the game on itch.io and play in browser.
- Theme System for Cards (diamonds in upper right)
- 10 themed suits, with 5-6 cards in each theme
- Old suits are gone. Mechanics stay, just no more seemingly-random +1s to combat stats, what you see in the description area should be what you get, now.
- Added 4 Player cards that can trigger Synchronized animations (these cards are not in Robots campaign for now)
- Get a Kiss
- Handle It
- Close Assistance
- Don’t Look Back
- New card effects that boost other card’s power based on theme
- New card effects that temporarily adjust stress & arousal costs of other cards (often target specific themes)
- Rebalanced all player cards
- Power Boost from Flow (blue arrow) effect is temporary now (lasts till the end of turn)
- “Natural” cosmetics are no longer usable in combat
- Player’s deck size is now 12, up from 8.
- Internally reworked how enemy save data works to better support different kinds of enemies.
- This breaks past saves; sorry about that.
- Internally rework how body TF works and is saved for use w/ future opponents and difficulty controls.
- Probably also breaks past saves but a little less
- Player’s base HP is reduced by about half.
- Arena Opponent’s HP is increased by about half
- Fixed a bug where Opponent are not being transformed visually during combat
- Updated “Effect Info” window (help text)
- several other small fixes and adjustments
- Nose Transformation
- Eyes Transformation
- Player Avatar in Character Creation is now bigger
- Updated menus/template plugin:
- Nicer/more consistent looking menus & popups
- All options are available from the pause menu
- Added 2 types of skirts (with full animation support)
- regular skirt with simple recolors and related cards
- mini skirt with simple recolors and related cards
- Opponent progression in the Arena is now pretty and feminized (including skirts)
- Fixed a bug where losing combat via stress/arousal would allow you to continue a run even when fully transformed
- Updated roadmap
- Several other small fixes, UI adjustments, etc.
- Added camera zoom slider (mostly for combat)
- Added Hide UI (screenshot mode) button in combat (a bit rough atm)
- Item cards are moved into a separate Phase of combat
- Opponents get more “lewd” cards
- “The stick between legs” now works properly when using certain lewd cards
- Fixed a bug with “next card bonus,” now the effect is applied once
- Updated to the latest Godot engine
- …and other small adjustments
- 7 difficulty settings (just a plain bonus to cards’ power)
- 4 new unique tops
- Direct TF effect (bypassing Shield, used on some new items, if you’re lucky to get them)
- Added The Arena campaign
- Two men enter, at least one woman leaves…
- New enemy that can be TF’d like the player, with a full suite of enemy cards and animations.
- Progress screen between Battle Phases
- Avatar X Avatar system
- Undressing mechanics for the Opponent and for both at the same time
- New interactions (solo and together), aka Cards
- Body transformation for the Opponent
- Almost linear progression for the Opponent
- Progression when you win
- Progression when you lose due to high Stress
- Progression when you lose due to high Arousal
- Loss when you lose due to max TF
- Added a few unique clothing items.
- Added “Examine Self” button — get a closer look at your character, optionally undress them.
- Reduced the amount of walking between events/encounters/etc, and removed camera jerk when loading a new one.
- Made the pause menu buttons bigger.
- Removed need for separate .dll/.so– game is just one .exe file now!
- A bunch of other technical improvements
- Avatar with 9 body parts that can be transformed non-linearly. Dozens of different clothes and styling options.
- All the equipment takes part in the Battle Phase. You can use your makeup, hairstyle, pants. Or just flirt, talk, etc. It’s up to you.
- Every single action is animated. That means that every card, every choice, has its own animation. Sure some animations are reused for different cards, but still there are a lot of stuff.
- Everything is responsive to Player’s state. So if you have boobs – you have them in all the animations. If you have a ponytail – you have it everywhere. If you’re wearing a crop top – you wearing it in all the scenes (unless you undressed it, though it’s still your choice)
- Exposure system. Now you can undress or be undressed during the Battle Phase or in some events.
- NPC progression. They become stronger, but not like before. No more hundreds of HP. They stay almost on the same power level, but still can make you cry sometimes.
- You can lose now. And you will. Probably a lot. Again, partly because of poor balance. Still, the game was designed to make you lose. Because losing a battle isn’t the end, it’s just the beginning. So stress/arousal are now very important.
- added a new card
- fixed legwear
- some other stuff
- MOVED TO GODOT, so releasing Sigma version for free. And also to fix the confusion with the versions change the version of JS Shuffle Me to 0.0.9. So version 0.1.0 is made on Godot
- Technical Avatar Rework
- 1st and 2nd boob stages now also grow in size, so it takes more time to get boobs
- the whole structure for the avatar is reworked for better long-term use
- simple-to-use system for single-color items (and probably more recolors for clothes)
- fixed some visual bugs, like tank top were rendered above pants, or avatar were becoming small on last groin stage
- Fixed a rare bug with errors after the battle
- switch cards now actually switch xD
- penis reflects arousal (hard/soft)
- 3 states for penis – normal, caged, ruined
- 3 variants of stimulating Penis for each penis State (so 9 artworks in total)
- 3 different end-turn cards to match Penis State
- each penis state has a different Arousal Threshold, after which player can cum
- all new penis mechanics also added to Avatar
- Added Switch effect. A card with such effect changes if the requirement is met.
- Added a new special Event, where player can get new masturbation cards. It appears only after player’s came several times.
- Added a mini-quest after player’s got caged.
- Direct TF enemies now have one card for Arousal, and another one for Stress.
- Rebalanced most of the cards.
- Fixed a bug with Healing when resting (this time it seems actually fixed).
- Fixed some wrong names, and some other small bugs and adjustments.
- Updated “planned content” and “content warnings”.
- Added 3 more fitness cards
- Added 1 more Ordinary Enemy card (about something white and creamy)
- Added 1 more fitness card – Energized
- New event – Status Card Roll
- it’s a simple draft, in next update it will be related to player’s playstyle
- Status cards are excluded from “After Battle” rolls, so can be found only in Status event
- Bug fixed – rerolling salon were leading to shop event
- Balance adjustments
- A bit more variety of artworks for non-battle events
- Added 1 more fitness card – Sweaty
- Focus can be used to reroll items and cosmetics
- Salon and Shop were added to Rest event
- Start the loop with 2 focus
- Random Transformation takes effect during the battle (was taking effect in bulk after the battle)
- Added new Regular enemy “Cheerleader”
- Fixed issue where only Feminine cards can be collected during the game.
- Added Tank Top (bra slot) with recolors
- Added Sports and Slim panties with recolors
- Added 2 more burst cards (7 more were added before)
- Burst now decays by half if you use a card of another type (was resetting completely before), also decays by half at the end of turn.
- Rebalanced most of the cards and enemies, changed effects of some cards
- Card Drop Rates are now dynamic and get higher the further you advance in the loop
- Rest now heals 20TF +20% of missing TF
- Fixed bug where Brows, Lips and Eyes were not affected by Direct TF
- Changed starting Deck
- Temporary removed half of Hairstyle recolors so hairstyles are not that frequent in “Salon” event
- Added 7 new cards in Fitness theme, focusing on Burst mechanics
- added new undies type for avatar
- small balance changes
- Character Creation is now in the lobby (until I add meta-progression)
- Fixed Tutorial. Now it should work fine
- Fixed a bug with Shin’s card “Creamy Inside”
- Added “Avatar Randomization” with some cool options in Cheat Room
Win: PIXELDRAIN – GOFILE – MEGA – BUZZHEAVIER – DATANODES – VIKINGFILE
All (v0.0.9 Sigma html): GOFILE – MEGA – BUZZHEAVIER – DATANODES – VIKINGFILE