One Potion Please! [v1.0.14] [CoderGuy111]

Overview:
ALPHA DEMO
NSFW expansion themed potion crafting puzzle game!
After selling health potions to dungeon-delving adventurers, the dungeon’s dark overlord is none-too-happy with you. Now she is forcing you to sell sabotaged potions, custom brewed for each adventurer to hinder them with bodily transformations.
Remember, warriors get the breast expansion potion, UNLESS they intend to fight eyeball-demons (who are easily distracted, but can you blame them?), but don’t bother if you’ve already given them the blueberry potion so they roll over and squish the adventurers preceding them.
If the adventurers are too bold, stupid, or horny to be dissuaded, you might be able to use some cursed artifacts to deal with them. The Skimpy Bra of Invincibility probably won’t help you, but the Bimbonomicon or the Heels of Borrowed Height might. If all else fails, the local monsters might have some ways to help.
One Potion Please is a lighthearted, potion crafting point-and-click-adventure game revolving around kink elements. This has a heavy focus on -Breast Expansion, but also -Ass Expansion, -Thigh Expansion, -Belly Expansion,-Lip Expansion, along with -Lactation, -Bimbofication, -Shortstackification, -and other kinky transformations!

Thread Updated: 2025-04-02
Release Date: 2025-12-03
Developer: CoderGuy111 itch.io
Censored: No
Version: 1.0.14
OS: Windows
Language: English
Store: itch.io
Genre:
[SPOILER]
Adult, Erotic, Fantasy, Funny, Singleplayer, bimbofication, breast-expansion, expansion, transformation, 2D, Puzzle[/SPOILER]
Installation:
[SPOILER]
1. Extract and run.[/SPOILER]
Changelog:
[SPOILER]
v0.4.10
Week 4 is now available on the One Potion Please
v0.3.11
-score system overhaul (code wise. Should now perform as intended). Should fix the 5/8 bug on day 12, if played again.
-can’t use grabber off screen
-added color example to butt potion scroll
-Attempt at fixing day 17 soft lock for android users
-Fixed sandbox blueberry bug
-Fixed continue button tricky to click after first ads on day 17
-misc others I have forgotten to record.
The gremlins’ numbers have reduced significantly. Might be settling down.
In the meantime, on to week 4!
v0.2.8
-Third time’s the charm. Fundamentally overhauled the glow system. Should work.
v0.2.4
Freezing issue fixed.
v0.2.3
-Fixed 0 Gold bug
-Fixed that DARN bell showing up after it was used!
-Players are reporting freezing and crashing on in their games. No distinct pattern as to why has emerged, and I have been unable to replicate it on my own computer. I have tried disabling certain off-camera assets to see if those are bogging down the program and causing these freezes. Please keep reporting any freezes, and know that I am trying my best to rectify these issues! I thank you for whatever patience you can afford me, as I am but one guy.
v0.2.2
-Fixed WalkingSpeed not saving properly anymore. Whoops!
v0.2.1
-Switching to the more official x.x.x version format.
-Tweaked the “load/restart day” process which HOPEFULLY becomes more stable. People were reporting crashing.
-Fixed a Day 12 “Skee’s scroll not showing up” bug
V0.20:
WEEK 2 is here! Includes: -The next 7 days of content -New potions -New artifacts -Two new monster NPCs, WITH COMPLETE ART! -The Sandbox Mode! (heavy alpha, expect bugs) -Saves for Browsers have been fixed to survive updates! (I think. Note: might need to restart from this update, and you should be stable against future updates. Hopefully. Download is always better for save stability.)
Still a lot of temporary art, still a lot of unpolished menus, still need to find good background music (that’s proving darn difficult. This is a very unusual balance of atmosphere I’m trying to hit), but all that is steadily being chipped away at, along with the rest of the story.
Also, I have opened the game up for donations! Please note, donations aren’t going to get the game out any faster; this is not a “maybe I can quit my day job!” situation. But if you want to show how much you’re enjoying the game with a donation, it’s quite appreciated!
OH! LAST THING! You might want to replay day 7. There’s nothing new there, but… it’s going to pay to refresh your memory.
Edit: Bug with “Box Mimic Game Over” and Restart buttons not working should be fixed!
V0.18:
-Pause button in the lower-left corner of the screen
-Colorblind Mode, available to toggle via the pause menu. Currently, it just spawns a scroll that lists the gem colors; barebones, but functional.
-Tweaked the curse scroll to highlight it can only be used on “OBJECTS”.
Pending issues, to be resolved at a later date: -Quit button on browser version still non-functional -Saves on browser do not persist over version changes
V0.17:
-Holding a click down on an item for 1 second will emulate a right-click, displaying rules and descriptions of potions and items! Hopefully this means that the browser version is now playable for Android and Tablet users! I hope you all enjoy!
V0.16 changes:
-Fixed a bug where Mages with Swords wouldn’t qualify for boob potions. Why? Because the darn code was looking for “LongSword” instead of “Longsword”! Darn capitalizations.
-Shifted the shelves around so the item shelves are a little more visible behind the speech scroll.
-Henceforth, I will be including a “.console” file in the downloadable Zip file. IF YOUR GAME CRASHES, try running the “OnePotionPleaseV0.16.console” file! A CMD window will open up, followed by the game. While the game runs, the CMD file should display any and all ERRORs the game gets. If your game crashes, and you send me a picture of that crash in the comments, it will help me figure out what’s causing the problem
V0.15: -Fixed a bug in which Axes were not counted as melee weapons
-Included “Mimic Upset” in messages if mimic was sent a smart adventurer
-Modified some hints
-Fixed a couple more minor bugs
V0.14: -BROWSER VERSION! Please note that everything SEEMS functional so far, but I have not vetted this as thoroughly as the downloadable windows version. Fingers crossed!
-Fixed some more minor bugs, including the “Load Day” buttons on the pause menu not updating on pause
-Mirror sliding SFX does not play if WalkingSpeed is over 10
v0.12
-A couple minor graphical fixes
-A “Walking Speed” slider on the pause menu (reach it by hitting ESC), so you can make the adventurers move faster, if you want to hurry to the next puzzle.
-A “Wait for click before Adventurer leaves Mirror” toggle on the pause menu, for any of you who want to savor the post-transformation display before moving on to the next adventurer.**
v0.1
initial zone release
[/SPOILER]
Developer Notes:
[SPOILER]
-Fantastic artwork by DrWahee!
-Mega sizes!
-Linear story.
-No explicit sex scenes. Partial nudity.
-No timers; play at your own pace.
Game in ALPHA:-Includes the first 7 days/levels of the story-Much of the art is placeholder-Bare-bones menus-There will probably be bugs!-Things are subject to change before final release
Why release a demo in Alpha?-Feedback! What do you enjoy about the game? What don’t you enjoy? Are there mechanics/puzzles that are too unintuitive to be enjoyable?
What will the completed game look like?-30ish days/levels, with more transformation potions, BIGGER transformations, more cursed artifacts, more monster npcs, more surprise kinks, and, well, MORE!
[/SPOILER]
DOWNLOAD
Win: BUZZHEAVIERCATBOXDATANODESGOFILEPIXELDRAIN

v0.12 Unlocked: CATBOXGOFILEKRAKENFILESMEGAPIXELDRAIN

Extras: Cheat Table* – How to Run on Other OS*
*This unofficial port/version is not released by developer, download at your own risk.

Author: Game Drives
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