Overview:
In Fissure Divers: Maleena’s Corruption, you will live through the daily struggles of a mixed-race girl, Maleena. Part Beastal (An intelligent race of beast-like beings), Part Human; She’s been ostracized, discriminated and mistreated all her life. But her real struggles are only about to being. With her foster-father imprisoned, her foster-mother missing, and her foster-brother bedridden due to an unclassified condition— All hopes now rest on Maleena’s shoulders to see this predicament through.
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But the Fissure on which the city is built upon appears to be the root of something far more sinister. Will Maleena endure through these hardships without losing herself in the process? Will she find her place in the world before it caves in? Or will she embrace the sweet nectar of Corruption deep in the Fissure?
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This is a Management, Narrative-oriented, Role-Playing game with a story to tell. Expect heavy Visual Novel elements.
- Added Shift Detail Screen popup before working at the tavern.
- Screen displays current time, upcoming shift information and upcoming time of day on shift end.
- Nerfed most Corrupt Perks (around 20% reduction to all buffs).
- Changed Daytime shift to be more forgiving (and less profitable):
- Reduced Patron Lust fill rate by 50%.
- Reduced Customer Batch size by 1.
- Increased Cooldown period between Customer Batch by 2 seconds.
- Changed Nighttime shift to be harder (and more profitable):
- Increased Patron Lust fill rate by 10%
- Increased Customer Batch size by 1.
- Reduced Cooldown period between Customer Batch by 2 seconds.
- Increased chance for customers to order 3 or 4 items (even on week 1).
- Increased chance for customers to order drinks (shots and beer) by 15%.
- Fixed stacking perk effects bug.
- Fixed Stat variation on load bug.
- Fixed Stat popups bug in Bar Minigame not representing the true Stat value.
- Fixed Bar Minigame freeze on game over while losing clothing bug.
- Fixed rare Bar Minigame audio bug on game over.
- Fixed rare Bar minigame H-Scene transition bug after 3 orgasms.
- Fixed stacking menu popups on pressing Spacebar or Enter.
- Fixed “long nap” bug that skipped the rest of the day.
- Changed “Sleep all day” nap option to NOT skip nighttime.
- Changed Karie Intro scene to no longer display Build 0.2 message.
- Changed Main Menu button layout.
- Added buttons linking to our support sites to Main Menu.
- Fixed a typo that was silently crashing the game on the first collector’s Charm interaction.
- Fixed some Dialogic variables that could cause the game to crash or fail in rare occasions.
- Added Debt Collection system:
- Through the first 6 weeks of the game, you will have to figure out a way to either pay, reject or charm (H-scene included) debt collectors. There are multiple endings to this.
- Due payments will grow larger each week. Be mindful of saving up.
- Failing to pay or charm collectors will append that week’s debt to the next one.
- Failing to pay more than three times will result in Bad Ending (No Fail H-Scene).
- You can consult the Debt status in the new Debt Screen.
- Added Death by Starvation.
- You can no longer ignore your hunger status. Results in Bad Ending (Game Over)
- Added Fainting from exhaustion.
- If Stamina reaches 0, Maleena will faint and time will advance.
- Added Sleeping Menu and Naps
- You can now sleep whenever you prefer, take naps or sleep all day.
- Added Stat Progression UI and animation to Next Day screen.
- You can now see how your stats progress (Lust, Corruption, Stamina and a new “Mystery” Stat) after sleeping the night.
- “Mystery” stat has always been there, but it will be revealed in due time!
- You can now see how your stats progress (Lust, Corruption, Stamina and a new “Mystery” Stat) after sleeping the night.
- Changed how Events trigger.
- With the change in sleep schedule, events are now tied to Story Phases instead of a day-by-day trigger. (What this means is that you may trigger events in different days depending on what you do, this allows for more dynamic and less fixed playthroughs.)
- Added Morning vs Evening Shift to Bar Minigame.
- With the addition of a more flexible time schedule, players can now also choose to play the night shift at the bar. Customers order more items, primarily drinks. There are more harassers. And overall, it’s more difficult. This means more money too, of course.
- Added UI elements to Bar Minigame
- Harasser Wave progress bar: This shows how close the next wave is.
- Wave announcement popup: This lets you know when a wave approaches.
- Some other QoL popups for more readability.
- Tweaks and Balances to harasser spawn rates and customer orders.
- Should smooth out the difficulty curve and make the first week considerably easier, especially during the day.
- Lots of bugfixes, as always, and some other changes I am probably forgetting.
- Fixed occasional “ghost dishes” not being deliverable bug.
- Removed combo break penalty on harassment.
- Harassment no longer breaks dishes in the food tray.
- Increased harassment cooldown from 6 seconds to 8 seconds.
- Removed “Clear Tray” button.
- Added “Press X to Clear Tray” tooltip inside tray.
- Added New “Auto-Deliver” toggle button.
- Changed Order Key Sequences for most Food items:
- Ramen: [down, left, right, down]
- Liquor Shot: [left, right]
- Beer: [up, down, down]
- Chicken: [up, up, up, up]
- Pie: [right, up, down, up, up] (unchanged)
- Customers can now order up to 4 food items.
- New Auto Deliver mechanic (Press A or click the toggle button):
- When toggled, a floating “Auto” text appears next to the food tray.
- Every 2 seconds it will try to deliver what’s in the food tray “Auto” changes to “Delivering…”
- It will prioritize first in line customers, but it will deliver to others if the food item matches with their order. (One customer at a time)
- Food Delivery Score Gain reduced from 25 to 10 (60% reduction)
- Combo Multiplier Bonus reduced from +20 x Multiplier to +5 x Multiplier (75% reduction)
- Final Served Clients Multiplier reduced from +5 each to +2 each. (60% reduction)
- Orgasm Score Gain Bonus reduced from +400 to +100 (75% reduction)
- Angry Customer Penalty increased from -40 to -50 (25% increase)
- Corruption Gain per Orgasm reduced from 2 to 1 (50% reduction)
- Daily Corruption Gain reduced from 5 to 3 (40% reduction)
- Fixed Progression Bug allowing players to skip the XP animation entirely, losing their progress. Now button enables AFTER the XP has been processed.
- Now customers will come in batches of 3-6, once a batch is finished the queue will go on a 10 second cooldown period. The philosophy behind is that now players won’t be able to spam deliver indefinitely becoming millionaires in a couple of shifts. While also serving as a rest period to enjoy Maleena being harassed or to stop the incoming harassers.
- There are 4 batches of clients per-shift, if all are served before the timer runs out players will earn an Efficiency Bonus (+20 score per-5 seconds saved.)
- Now players will engage in a simple Left Arrow – Right Arrow mashing sequence to avoid getting their clothes taken. (+10 score on success.)
- This takes place during a 2.0 second slow-motion sequence and stops players from using ultra-instinct and serving customers quickly.
- If the required number of presses is not met, the clothes are taken and a popup announces which clothing item was taken.
- Enemy types currently do not scale the necessary number of key presses necessary to break free.
- Added Push mechanic. Now players can defend against advancing harassers. (Now multiple enemies will spawn)
- Push force, stun duration, cooldown will all depend on Maleena’s stats and stamina levels.
- Changed enemy spawn. Now harassers should spawn in waves instead of randomly. Random enemy spawn still exists but it’s minimal and only ramps up if the player is doing well when serving customers.
- Implemented harasser enemy variety. Now players will see different types of harassers approach during their shift.
- Sneaky Beastal: Fast but weak. Goes away after 2 pushes (2hp)
- Buff guy: Slow, strong. (4hp)
- Keep’s Guard: Basically, wave boss.
- (More to come)
- Added Barmaid Progression System, now you level up and earn new ranks.
- All mechanics are now Stat based. Strength, Agility and Charisma are now global stats that will be used throughout the game systems and affect everything the player does.
- Added Perk Shop to the Bar. Now players will be able to spend resources to get new permanent upgrades for Maleena.
- Perks will consist of Pure vs Corrupt perks. Pure perks require money (queenarians) while Corrupt perks require Corruption points.
- All perks are not final and can be removed, rebalanced or changed entirely.
- Added Combo Multipliers for successfully serving clients their full request. This should reward those that “git gud”.
- Changed Menu Display.
- Menu doesn’t pause the game anymore.
- Menu shows up in between Maleena and the Customer Queue. Allowing it to be open throughout the entire shift without obstructing vision.
- Moved H-card popups. Now they shouldn’t cover Maleena’s CG, allowing players to… admire it without interruptions.
- Added slow-mo/zoom-in on Clothing break. Now it’s easier to know when you lose a piece. (And which one.)
- Added a Harassment Cooldown Timer. Now harassers will wait their turn and let players serve customers or push them away. (8 sec cd timer.)
- Harassment no longer interrupts the current Order Arrow Key Sequence (OAKS). Players should now be allowed to finish inputting it.
- OAKS and Food Tray can now be cleared pressing the “X” key.
- Added popups for better readability of what’s happening and when.
- E.G: “++Lust” popup when harassed. Among others.
- Some other minor changes.
- Added new items to shops.
- Changed item descriptions.
- Implemented shop stocks. Now players will have a limited number of items to buy per week. (Restocks every 7 days.)
- Dev Note: Items are a huge undertaking, and many(most) are still in the oven for this update.
- Added three new story events.
- Finished Protest event. Now the story continues past the cliffhanger of v0.0.1
- Introduced new characters.
- MANY. Entire systems have been remade.
- Fixed Tavern Minigame Menu Screen not showing up on pressing ESC key or clicking Menu Icon.
- Removed Menu Icon from Tavern Minigame (Now simply press ESC key.)
- Reduced accumulated Lust Gain on High Corruption Tavern Minigame. (Not final, subject to tweaking)
- Re-implemented Skip and Auto-advance functionalities for dialogue scenes.
- Added tooltips on top-left corner of dialogue scenes. Now lets you know to Hold CTRL key to skip or press A key to Auto-advance
- Added tooltips to Scenarios (P&C portion of the game where you move from place to place). Now lets you know to press ESC to open Pause Screen.
- Fixed Major Bug that prevented some players from progressing past Day 3.
- Fixed Pause Screen bug that broke some dialogue scenes.
- Fixed Tavern Minigame Menu Screen not displaying Food Icons next to their respective sequences.
- Implemented Text Reveal Skip function to allow players to progress through dialogue faster.
- Sped up Transition Screens(Fade outs/Fade ins) to x1.5 times the previous speed. Should allow for faster travel.
- Sped up regular Text Reveal speed. (Will be able to be tweaked when setting menu gets implemented.)
- Fixed soft-lock bug that prevented players from sleeping when taking too many energizing potions(I mean that’s kinda realistic if you think about it. lol)
- I don’t remember anymore but some other minor fixes. I need a beer.
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Note 1: CinnamonDev here! This is our first ever game and project of this kind. The idea has been brewing for some time now and we’ve finally decided to bring it to life. Please understand any possible shortcomings there might be and be sure we are learning and growing as we go! Let us know your thoughts and stay tuned for all of the upcoming updates!
Note 2: Pre-Alpha build means the development process is still very early in its cycle. Many things have still to be implemented and many others are bound to change. This is nowhere near the final product. Thanks for understanding and tagging along for the journey!
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