Operation Novem [v0.9.6 Demo] [abcdfgdev]

Overview:
You’re the newly assigned Major of SEER, an organization created to eliminate the curse that has befallen the world many years ago. An important and difficult mission was given to you:  Suppress BOTC-15, one of the Spreads of the curse, with minimal resources. After making a village near the Spread your base of operation, together with Furina, a powerful exorcist and a long-term friend, you must find the Origin of the curse, and exorcise it.
DISCLAIMER: If you want to play a full game and not a tech demo, wait for DEMO to be removed from the title. Check Genre for available content. Only 1 Explicit Scene at the moment, everything else is harass

Thread Updated: 2026-04-15
Release Date: 2026-02-11
Developer: abcdfgdevKo-fiItch.ioDiscordTrelloLiberaPayPatreon
Censored: No
Version: 0.9.6 Demo
OS: Windows, Linux, Mac*
Language: English
Store: Itch.io
Genre:
[SPOILER]
3dcg, 2d game, netorare, male protagonist, corruption, sandbox, rpg, management, big ass, big tits, groping, teasing, turn based combat,
[/SPOILER]
Installation:
[SPOILER]
1. Make sure your PC is supported, Read Requirements
2. Extract the novem.7z
## Linux
3. Run “novem”
## Windows
3. Run “novem.exe”
## MacOS (by hazy on Discord)
3. You’ll need to setup a compatibility layer, e.g. Using Sikarugir, enable DXVK and MoltenVK FastMath in your configue.app at YourApplication.app/Contents/Configure.app
4. Run “novem.exe” via your Sikarugir
[/SPOILER]
Requirements
[SPOILER]
  • 100 MB RAM
  • 1G VRAM Graphics Card and support for Vulkan 1.2 or later
  • Linux version requires glibc 2.43 or later (Arch)
  • Windows version requires Windows 8 or later
[/SPOILER]
Changelog:
[SPOILER]
[SPOILER=”0.9.6″]
  • New Outfit System
    • Seer Outfit (just tank for now)
    • Furtive Outfit (melee focused)
  • 1st Dungeon wasn’t changed, so don’t bother going to the painting again, wait for next version.
  • Changes to the Intro
    • We’ll be changing the intro a lot until we have the plot set in stone
    • The new intro includes a Tease H Scene
  • Combat Changes
    • You can now target the enemy you want to hit, click on yourself to pass turn, and click on another position to move there.
  • Mansion Dorms was changed a bit
  • New Nerd Scene If you go visit him while with Furina.
[/SPOILER]
[SPOILER=”0.8.2″]
  • Every UI was polished
  • Portraits Redone
    • Some combat portraits don’t have background, it’s a preparation for splitting everything into layers to support outfits
  • Early game redone
  • 2 New maps
    • Road
    • North Forest
  • Some Map changes
  • 2 New CG events
    • 2 Carpenter Events
  • Cafe Minigame
    • There’s no tutorial, but if you’ve played h game cafe minigames before, it’s similar, there’s no special scenes at the moment, just a bunch of CGs for the different situations
  • Dating System Rework
    • Now dating has it’s interface, and is triggered by using the correct item on a dating spot after being prompted (coffee items in the cafe, ice cream in the park)
[/SPOILER]
[SPOILER=”0.7.1″]
Mar 05
  • Bug Fix
[/SPOILER]
[SPOILER=”0.7.0″]
Mar 09
  • Animations for the combat
  • Animations for some UI elements
  • Portrait system reworked to allow Layered Clothing (only in the equipment screen for now)
    • SEER Clothes
    • Bunny Suit
    • None
  • UI was reworked a bit but still messy, I’ll work on the design later
  • VRAM unloading
    • Now the game unloads the cutscene after it’s played, freeing up some VRAM
[/SPOILER]
[SPOILER=”0.6.8″]
Mar 05
  • Full Inventory crash
[/SPOILER]
[SPOILER=”0.6.7″]
Mar 05
  • Fixed some bugs
  • Added more dialogues to the RPG Npcs
[/SPOILER]
[SPOILER=”0.6.6″]
Mar 04
  • Fixed some soft locks
  • Fixed Random targeting
[/SPOILER]
[SPOILER=”0.6.5″]
Mar 04
  • RPG Npcs Prototype
    • You can talk to each NPC with or without Furina, and you have some options to intimidate or convince. It doesn’t do any stat check at the moment, but I’ll implement different outcomes depending on popularity, courage and other stats.
  • Mods fixed, It turns out most mods weren’t working due to some refactoring I did in 0.6.0, now everything should work.
  • I’ve added some sounds to the dialogue
  • Added some more portraits
  • Fixed some crashes during combat
[/SPOILER]
[SPOILER=”0.6.4″]
Mar 03
  • Fixed a crash which happened during combat
[/SPOILER]
[SPOILER=”0.6.3″]
Mar 03
  • Bug fix
[/SPOILER]
[SPOILER=”0.6.2″]
Mar 03
  • Crash fix
[/SPOILER]
[SPOILER=”0.6.0″]
Mar 02
  • Reworked dungeon
    • Now stamina scales your Max HP instead of expelling you from the dungeon if you reach 0 stamina
    • You can rest on certain locations to heal and restore a bit of stamina (no H events yet)
  • 2nd Dungeon
    • We have a prototype for the second dungeon, there’s a puzzle and a boss at the end.
  • New Carpenter Work
    • Now when you work for the carpenter, you must fight a Tree, the combat ends after 10 turns and  you get wood proportional to the damage dealt.
  • More Enemies
    • I’ve added 3 new enemies
  • Companions
    • Some characters can now help you during combat
      • Goldberg can shoot enemies in range
      • Wizard can buff you
  • Lore Refactor
    • I have a clearer idea of the lore now, so some lore scenes were added
  • Shadows
    • I’ve polished the map all around, mainly adding shadows
[/SPOILER]
[SPOILER=”0.5.3″]
Feb 20
  • Fixed Email not triggering
  • Fixed Battle cat not appearing (she still doesn’t appear during the cutscene, but she shows up later)
[/SPOILER]
[SPOILER=”0.5.2″]
Feb 19
  • Rich text for dialogue, colors and icons
  • Improved tutorials
    • Early game now incorporates all tutorials for all systems
  • Event cooldowns
    • New system adds cooldowns for events, so you’re less likely to see the same event consecutively
  • City Building
    • Implemented a system where more buildings appear as you upgrade the town
  • New Items
    • Auto weapons were split into SMG (multiple random shot) and rifle (1~2 all shot)
    • Enchant ATK
  • New Character
    • Wizard is your data girl, she takes care of alerting you about danger during the dungeon and while managing your town
  • Bugs Fixed
  • OLD SAVES DO NOT WORK, but I forgot to change the save version, so the game will let you load old saves, which will most likely crash the game
[/SPOILER]
[SPOILER=”0.4.2″]
Feb 11
  • More Bugs fixed
[/SPOILER]
[SPOILER=”0.4.1″]
Feb 11
  • Curse Invasion
    • every 8 days, you get invaded, the event is pretty crude for now, we’ll be polished later
  • Combat Refactor
    • Enemies can now start the combat offscreen and join later
    • Under the hood combat was completely refactored, so we can support new mechanics in the future
  • Art Style was overhauled
  • Training 1 CG
  • Technical
    • We moved our physics to a Fixed Time Step, this means the game should run better
    • Animation was migrated from a Delta Based system to a Velocity Based system, this means it’s more correct and should facilitate some features in the future.
  • Bugs
    • Triggering combat while on phone had ordering issues
    • Save & Load clip
[/SPOILER]
[SPOILER=”0.3.2″]
Feb 02
  • Moving Enemies
  • Combat Harass
  • Rework Translation System
  • Items
    • Quality Bullets
    • Quality Bullets+
    • First Aid
    • Enchant: ATK
  • CG Scenes
    • Battle Cat 1
    • Cafe Work 1
  • Events
    • Return Dungeon First Time
  • Bug
[/SPOILER]
[SPOILER=”0.2.1″]
# Mechanics
  • Mouse Movement
    • I had to change some of the keybindings in order for it to work. Now you move with Left Mouse, and interact with Right Mouse. You can open the phone with Mouse Button 4 (side button) or by clicking the HUD or pressing Escape.
  • Z Key added as an Interact Key. So now you can interact with either Right Mouse, Enter and Z.
# Bugs
  • – Fixed Some events were not returning control to the player.
  • – Fixed weapons with knockback (shotgun) soft-locking the game.
  • – Fixed the Cafe event crashing the game.
  • – Fixed inventory filtering not working after loading a save.
# Known Issues
  • – Items on the ground do not reload when loading a save.
# Working on
  • – Dialogue System Rework
  • – More NPC Variations
  • – Combat
    • – Summoner Moves
    • – Lewd Moves
  • – Dungeon Event 1
  • – Routes
    • – Romance
    • – NTR
[/SPOILER]
[SPOILER=”0.2.0 Demo (F95 Release)”]# Technical
# Content
– Painter Event 1
– Magician Event 1
– Wall Stuck Event 1
– Cafe Event 1
– Moving NPCs
– Npc Variation
  – Man1
  – Seer Man1
# Map
– Reworked Mansion
– Reworked City Hall
– Reworked Carpenter
– Reworked Inn
– Reworked Bar
– Reworked Bathhouse
– Added Painter House
# Mechanic
– Positioning
– Recoil
– Combat Polish
    – Added some visual effects to hits
    – Added multistage Moves
– New Items
    – Dashback
    – High Caliber
    – Charger
    – Cheap Bullets
# Bugs
– Mouse didn’t work on some buttons
# Working On
– More NPC Variations
– Combat Polish
– Mouse Movement
– Routes
    – Romance
    – NTR
– Chapters
    – Chapter 1 (First Dungeon)
    – Chapter 2 (Second Dungeon)
### Roadmap
– Chapters
    – Chapter 1 (First Dungeon)
    – Chapter 2 (Second Dungeon)
    – Chapter 3 (Third Dungeon)
    – Chapter Final (FInal Dungeon)
– Furina Harass Punch
– Rework Dialogue System
– Refine Dialogue/Events
– Refine Writing
– Blinking Animation
– More enemies
– Gamepad Support
– UI Polish
– Routes
    – Romance
    – NTR
    – Pervert Romance
    – Hybrid Routes
– Mini Games
    – Cafe
    – Bar
    – Gym
– Multithreaded loading
– Particle System
# Known Issues
– In-game Loading is incomplete (Some things are not reset properly when loading a save from game)
    – Can be circumvented by resetting the game or loading from the main menu
– Some events hang
    – Has something to do with frames dropping and the time based timeline system, please report instances where it happened to you
– Volume sliders don”t work with the keyboard (only work with mouse)
– Phone Income Stats don’t work (only show total)[/SPOILER]
[SPOILER=”0.1.1″]
Technical
  • Refactored renderer
    • Sprite Batching: significant GPU performance
  • Other optimizations
Content
  • Park Event
  • Cafe Event
  • Refactored Intro (In progress)
  • New Mechanic: Starting Gifts
Combat
  • New Mechanic: Positioning (In progress)
  • New Items
    • Reloader
  • New Mechanic: Telegraphed Moves
  • New Mechanic: Status Effects
Roadmap (Next)
  • Furina Harass Punch
  • Combat Polish
  • Positioning
  • New NPCs (instead of placeholders)
  • Recoil
  • Blinking Animation
  • Moving NPCs
  • Map Polish
  • UI Polish
  • Mod Support
  • Routes
    • Romance
    • Pervert Romance
    • NTR
    • Hybrid Routes
  • Mini Games
    • Cafe
    • Bar
    • Gym
Known Issues
  • Some events hang
    • Has something to do with frames dropping and the time based timeline system, please report instances where it happened to you
  • Volume sliders don”t work with the keyboard (only work with mouse)
[/SPOILER]
[/SPOILER]
Developer Notes:
[SPOILER]
The game is currently in ALPHA phase, and made on a custom engine, so bugs are to be expected.
The game is currently in
DEMO phase, so don’t waste too much of your time, as there’s barely any content.
The game will contain Romance as one of it’s main routes, but it’s not just a romance game, it also contains avoidable NTR as a punish/playstyle mechanic.
If you want to play a good game and not Beta Test, you should wait until I remove the demo from the title, as I would’ve deemed the game worth playing at that time.

Summary

Project Novem is a sandbox management game, with a turn-based, combo-focused RPG combat. You take control of one of the generals of an organization,tasked to defeat a curse, which is on the fringe of wiping off humanity. This version a demo, with only the foundations of the game, so don’t waste too much of your time on it.
Development
  • The main games I’m using as reference are Nebelgeister and Karryn’s Prison.
  • But I’m also referencing Celesphonia and Pray Game for their general structure and events.
  • And Encode Encore! for the H System.
I’m going for a Full Romance Route, with Avoidable NTR as a punish/playstyle mechanic. As a sandbox game, the route you’ll end up getting will not only depend on how you play, but on how well and optimally you play as well, so no “A (NTR)” or  “B (Romance)”, your actions will affect 200 variables, and those will determine your route.
The scenes are made in koikatsu, mostly original, but some modified bepisdb scenes. I’ve been working on it since October 2024, and I’ll be sharing substantial progress every once in a while.
Bug reports, inquiries, email furinaofseer@proton.me
[/SPOILER]
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